-
Device candidates identified based on expected function, can be pre-built or custom made. Much more creative freedom with custom built units, using any desired operating system or aesthetic. Within the custom realm, DRN can design and produce in-house an enormous range of PCs, such as those focusing on: overclocking, testing, maximum spec, watercooling, specific themes, large and small form factor, vertical and wall-mounted systems, and in-furniture systems.
KEY QUESTIONS:
What do you want to do with the computer or console?
Does the unit need to fit cosmetically into the theme from above?
KEY COMPONENT CHOICES: PC or console, type of PC/console if applicable
-
This choice is first dependent on physical space and seating configuration. From there, device candidates are identified based on intended use, and then narrowed down based on required performance standards. Sometimes performance requirements will unintentionally restrict available devices, either in extreme cost or desired display size.
Televisions are for the most part going to be for light-duty data display: live TV streams, low-frequency gaming, text outputs, etc. and have lower life hours. Monitors are more likely to competently handle a wider range of inputs, and will therefore carry a higher cost per square inch. DRN would not recommend digital projection at this time for anything beyond the light duties assigned to TVs, but do have several advantages over the TV for some physical space configurations.
KEY QUESTIONS:
Where is the output being displayed within the space? What are the physical dimensions?
Where are the viewers ideally in relation to the display? Are they physically or digitally tethered to some other device?
KEY COMPONENT CHOICES: display size(s), type(s) of display(s)
-
Many users will not want to or cannot use headphones, so filling a 3D space with 3D sound becomes an essential part of any entertainment (or sound technician’s) experience. For the most part, DRN would be pushing for hard-wired sound, controlled by software from an advanced receiver - and this is for reliability and consistency of signal quality. Inputs can come from computers, consoles, other audio devices, cable boxes, streaming media devices, and a host of other sources.
KEY QUESTIONS:
What kinds of audio experiences do you want people to have in this space?
What kinds of audio signals will need to be sent to any and all speakers?
WHat is an appropriate number of speakers for this space?
KEY COMPONENT CHOICES: type and number of speakers, type of receiver, need for specific encoding (e.g. Dolby Atmos)
-
Lighting can be functional, which most spaces will already have installed. But, it can also be ambient or thematic, which is where DRN can help. Some advanced work will require subcontracted licensed electricians, but some will not need that. A significant portion of this ambient and/or thematic lighting can also be programmed and controlled by software, including via mobile apps. The choices here will be dependent on 3.3.1. And 3.3.2.
KEY QUESTIONS: What ambient feel can lighting produce, and how does it relate to the desired theme? Does the lighting need to synchronize with other components? What types of controls are needed?
KEY COMPONENT CHOICES: lighting ecosystems, timing, patterns, controls, power sources
-
Many pieces in the space will likely already be set, and DRN is contracted to work around or with these pieces. However, sometimes new pieces can be crafted, modified, or acquired to complement or create the desired theme. Some specific pieces may actually be part of the technology itself.
KEY QUESTIONS: What needs to be added functionally? What thematic pieces might also be functional? What works comfortably in the space that also serves the theme?
KEY COMPONENT CHOICES: size, type, material, tech interface, texture
-
Many spaces and themes will not require hard lines run anywhere, and electrical access is sufficient and internet access is wireless. However, if the project demands it, a third party electrician may be required to modify the space to achieve the client’s goals. Additionally, in some cases, DRN’s networking may need to be done in advance of the electrician to allow for one-time bundling of low-voltage installations.
KEY QUESTIONS: Is there sufficient access to power and network data in the space in question? If a given device is battery powered, how easily can the cells be changed? Does the existing structure need to be modified?
KEY COMPONENT CHOICES: type of power, cabling, wired vs wireless devices
-
These components are simply devices that DRN can acquire and setup for the client. Many settings are not ideal straight out of the box, including display quality and sound. Occasionally these devices will influence the choice of larger displays or how sound travels through the space.
KEY QUESTIONS: Which console/handheld ecosystem is desired? What kind of peripherals to this device are needed? How will they be used? How will the client access a library of applications?
KEY COMPONENT CHOICES: ecosystem, software settings
-
Many people stream or record shows or podcasts. Either way, hardware needs to be setup and optimized, which DRN can help with.
KEY QUESTIONS: What is the intended type of broadcast? If on camera, what items are needed in the foreground and background? What do you want your audience to see and hear?
KEY COMPONENT CHOICES: type of streaming, type of recording, audiovisual settings, streaming hardware
-
Sometimes the space calls for specific gadgets and devices connected to other larger systems and consoles, often influenced by the stated theme. Examples include handheld controllers, keyboards, mice, input and output devices, headphones, tablets, and laptops, and all with a huge range of aesthetic options.
KEY QUESTIONS: Which items are needed functionally, but also resonate with the given theme? How are these devices accessed and put away? Are there any cables or charging stations involved?
KEY COMPONENT CHOICES: types of devices, size and weight of devices, length of cables, positioning of person in space relative to system peripheral is connected to
-
VR and AR are not just for gaming, and can easily be part of an office setting. Regardless, the space as well as the intended function will influence choice of headset, eyewear, or other augmentation hardware. For physically active applications, the choice of space is an enormous factor, and does in fact require careful calculation. The growth of related software is exponential, and we will continue to see a rise in their everyday application.
KEY QUESTIONS: What are the intended functions? Do these devices need to be wireless? Is a wired headset even a good idea at this point? How are these devices charged? What kind of software library is needed or desired, and how is that library managed?
KEY COMPONENT CHOICES: wired vs. wireless, AR real-world applications, type of gaming, degree of physicality and range of movement
-
From highly-detailed flight simulation to competitive automotive rigs, simulation setups are becoming a highly-sought-after highlight of recreational spaces. For some DRN clients, these rigs might actually be the centerpiece of the space physically as well as thematically. They tend to be quite expensive, not due to the impressive software, but the diverse and detailed add-on components that enhance the feel of the simulation.
KEY QUESTIONS: What types of simulation are desired? How frequent will this activity happen? How to place the rig in the space relative to other pieces?
KEY COMPONENT CHOICES: size, scope, and detail of the rigs; size and placement of displays relative to rig; rig hardware kits relative to system / source; range of add-on components
-
Any piece of technology, custom or prefabricated or pre-assembled, that DRN can acquire, install, and configure.
KEY QUESTIONS: What are the time constraints?
-
Some DRN clients may use our services to help populate a special event with specific themed pieces of technology and entertainment experiences. Using either items that we acquire and configure, or items from trusted vendors and partners, DRN will endeavor to make this event memorable.